![]() The Subdivision Level setting is now retained when using PNTriangles and switching between modes.Fixed a crash that could happen when loading certain alembic files.Resolved an issue with stray vertices when sub-division is applied to animated, skinned meshes.Fixed a bug with the raster renderer that could cause renders to take twice as long when motion blur was disabled.Fixed a mipmapping error that could cause the viewport preview to diverge from the final exported textures.Fixed a problem with the brush tool that could cause a halo-like artifact when painting overlapping strokes with dark albedo values.Clearcoat material values should now be read correctly on import.Materials are now created with the dither method during import if a transparency texture is found.Improved loading of missing textures in certain cases.Reflectivity is now disabled if not found in the material properties during import.Texture tiling settings are now retained when importing USD files into other applications (where supported). ![]()
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